On Saturday, April 22, I viewed the 3c Combinatorics Cybernetics Crystallography exhibition at the Frosdick Nelson + Immersive Gallery consisting of works by Michael Mykola Haleta there were other works from another artist but at the time they were not set up.
The gallery had no name tags but the similarities in the works by Haleta make me believe the ones I will talk about are from him. Haleta’s works consisted of colorful designs that are complex and intricate. The first work I viewed right is a single piece created through combinations of small shapes as seen in the close-up left. When viewing it I have the feeling of looking at a complex circuit board with shapes interlocking and over lapping. The multiple rectangles, circles, and other shapes remind me divs for a complex site with classes for the repeating forms and ids for the change in colors or size.
The other works fallow a similar design but with their own flare. The piece shown below lacks the complex shapes of the first work but the colors and sizes of the rectangles gives the piece its charm. The colorful ink is enhanced by the darker black spaces that appear intermittently in this works. The rectangles with similar colors surrounded by the denser areas of black around them cause me to view them as one form especially with how they are concentrated that cause an illusionary effect. When I look at the piece I see a disjointed kitten in the condensed scape created with the reds rectangles.
These pieces made me think on our Interactive design work and how behind the interactive sites are either simple or complex codes that allow interactions to happen. The sites are like illusions only held together by programs that with one mistake can completely be broken. When viewing the complex next to the simple I am reminded that the basics we learn are the most important as they are what the complex codes come from. Even in Maya we start out simply with the basics to make the more dynamic designs. As well as the use complementing textures and colors to create consistency in the modeled characters and the world around them.
On Tuesday, April 18, I viewed the Circle and Square exhibition at the Cohen Gallery consisting of vase like statues made by William Underhill. The statues have different geometric shape forms or designs combined to make interesting structures.
Within the works were two very intriguing structures that if we think in html would be considered part of a class that had a separate id for the differences. The one on the right is titled Sid’s Flaring Form (1962) made in bronze and to the left is Wide Flaring Form (1971) also formed from bronze. The difference in texture between the bases and the cyclone like forms on top with the jagged edges just seem to grab your eye
The bronze Second Platonic Vessel (2004) seen bellow at first glance shows the age and tarnish of its years with a bright shiny divot in the center. But when I look closer I can see the combination of two forms that have mashed together. Observing the rectangles that make up the legs of the half sphere you can see them as the continuation of the raised square on the top as if at one point it was a complete form. The top of the statue makes me think of the dives in HTML where the content is surrounded by the padding, that is incased by the boarder, that resides inside the margin.
The extruding forms and excluded portions of the complete forms in many of the statues can be thought of in an design aspect in Maya. Usually when starting out you use simple shapes like spheres and cubes as bases to your model then through the combinations of extruding and deleting you make a 3D model you need. Looking through this exhibition I have found myself wondering how I could do similar combinations of shapes to create such simple yet complex forms as well as using textures to separate combined forms for a more dynamic look.
Final WordPress Theme:
HTML format 1: