Jornal F/M: Week 3

Understanding Comics notes:

Chapter 3

  • Dream of world ceasing to exist when you are not there to see it.
  • No guarantee that anything exists outside of what the five senses report. (space is there, earth is round, the house across the street has interior)
  • Perception of “reality” is an act of Faith.
  • Peek-A-Boo: infants unable to commit that act of faith.
  • Closure-Phenomenon of observing the parts but perceiving the whole.
  • The Gutter-Space between the panels in comics. “Human imagination takes two separate images and transforms them into a single idea.”
  • Comic is closure.
  • “To kill a man between panels is to condemn him to a thousand deaths.
  • Panel-To-Panel transitions in comics categories: 1. Moment-to-Moment(little closure) 2.Action-To-Action(single subject action progressions) 3.Subject-To-Subject(switch subject within a scene or idea) 4.Scene-To-Scene(Deductive reasoning, transports across significant distances of time and space.) 5.Aspect-To-Aspect(wandering eye on different aspects of a place, idea or mood.) 6.Non-Sequitur(no logical relationship between panels whatsoever.)
  • Totally unrelated, doesn’t think so, Alchemy at work in the between panels whish can help find meaning or resonance in even the most jarring of combinations.
  • Most mainstream comics in America employ storytelling techniques first introduced by Jack Kirby. Lee-Kirby comic 1966, 95-Panel-To-Panel transitions. 62-Action-To-Action (65% of Transitions), 19-Subject-To-Subject transitions (20% of Transitions), 15% Scene-To-Scene.
  • Most Transitions in American comics is Action-to-Action mixed with Subject-to-Subject and Scene-To-Scene.
  • Balance between to much and to little.
  • Between panels allows other senses besides sight to create the allusion of the scene.

Chapter 4

  • Panel=Moment in time. Mind fill in the intervening moments creating illusion of time and motion. NAAH! Time in comics infinitely weirder than that!
  • Single panel can show multiple moments in time.
  • Short or long refer either to the first dimension or to the Fourth.
  • People are conditioned to real time from point A to point B.
  • Zip-Ribbons: Motion Lines.
  • Polyptych: Moving figure or figures is imposed over a continuous background.
  • Sound-Word Balloons & sound effects.
  • Illusion of time all depends on your frame of mind in comics.

Chapter 5

  • Visible Emotions-Anger, Joy, Serenity, Tension, Intimacy, Madness, Pride, and Anxiety.
  • “can one sense speak for all five”-Loud, Rank, Cold, Quiet, Sour, and Warm.
  • Anger-red, Placid-blue, Anxious-textures, Loud-shapes, Quiet-lines, Cold-green.
  • Lines carry with them an expressive potential.
  • Symbols are the basis of language.
  • Background emotion imagery.
  • Word balloon emotion imagery.
  • What you see is seldom what you get if all you’re seeing is just ink on paper.
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About dercks

Shelby is a student at Alfred State College in Digital Media and Animation.
This entry was posted in Figure & Motion, Non-Timebased and tagged , . Bookmark the permalink.

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