On Saturday, April 22, I viewed the 3c Combinatorics Cybernetics Crystallography exhibition at the Frosdick Nelson + Immersive Gallery consisting of works by Michael Mykola Haleta there were other works from another artist but at the time they were not set up.
The gallery had no name tags but the similarities in the works by Haleta make me believe the ones I will talk about are from him. Haleta’s works consisted of colorful designs that are complex and intricate. The first work I viewed right is a single piece created through combinations of small shapes as seen in the close-up left. When viewing it I have the feeling of looking at a complex circuit board with shapes interlocking and over lapping. The multiple rectangles, circles, and other shapes remind me divs for a complex site with classes for the repeating forms and ids for the change in colors or size.
The other works fallow a similar design but with their own flare. The piece shown below lacks the complex shapes of the first work but the colors and sizes of the rectangles gives the piece its charm. The colorful ink is enhanced by the darker black spaces that appear intermittently in this works. The rectangles with similar colors surrounded by the denser areas of black around them cause me to view them as one form especially with how they are concentrated that cause an illusionary effect. When I look at the piece I see a disjointed kitten in the condensed scape created with the reds rectangles.
These pieces made me think on our Interactive design work and how behind the interactive sites are either simple or complex codes that allow interactions to happen. The sites are like illusions only held together by programs that with one mistake can completely be broken. When viewing the complex next to the simple I am reminded that the basics we learn are the most important as they are what the complex codes come from. Even in Maya we start out simply with the basics to make the more dynamic designs. As well as the use complementing textures and colors to create consistency in the modeled characters and the world around them.